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Basic OpenGL Rendering

This was a class project wherein the goal was to create an application that displayed a 3D model with basic shading.

By virtue of this being a class project, some baseline code was provided and as such, some portions of the code are not mine.

This project makes use of the GLFW OpenGL library (https://www.glfw.org/), and the GLEW OpenGL extension manager library (http://glew.sourceforge.net/). It otherwise uses only the C++ standard library.

Running the project will open two windows, one displaying a Teapot and one displaying the controls. Note that the window with the Teapot must be focused in order to interact with the application.

© 2022 — Joshua Butner.

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