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This was a class project wherein the goal was to create a basic raytracing renderer capable of rendering spheres and planes with lighting, reflections, and shadows.
By virtue of this being a class project, some baseline code was provided and as such, some portions of the code are not mine.
This project makes use of the Eigen math library (https://eigen.tuxfamily.org/index.php?title=Main_Page), and otherwise uses only the C++ standard library.
Running the project will output a rendered image titled "render.ppm" in the .ppm format.
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