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Skinned Mesh 1.png

Mesh Skinning & Animation

This was a class project wherein the goal was to create an application that displayed a 3D model with the mesh bound to animating bones.

By virtue of this being a class project, some baseline code was provided and as such, some portions of the code are not mine.

This project makes use of the GLFW OpenGL library (https://www.glfw.org/), the GLEW OpenGL extension manager library (http://glew.sourceforge.net/), and the Eigen math library (https://eigen.tuxfamily.org/index.php?title=Main_Page). It otherwise uses only the C++ standard library.

Running the project will open two windows, one displaying a animated skinned mesh and one displaying the controls. Note that the window with the animated mesh must be focused in order to interact with the application.


 

Skinned Mesh 1.png
Skinned Mesh Pose 2.png

© 2022 — Joshua Butner.

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