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This was a class project wherein the goal was to create an application that displayed a 3D model with the mesh bound to animating bones.
By virtue of this being a class project, some baseline code was provided and as such, some portions of the code are not mine.
This project makes use of the GLFW OpenGL library (https://www.glfw.org/), the GLEW OpenGL extension manager library (http://glew.sourceforge.net/), and the Eigen math library (https://eigen.tuxfamily.org/index.php?title=Main_Page). It otherwise uses only the C++ standard library.
Running the project will open two windows, one displaying a animated skinned mesh and one displaying the controls. Note that the window with the animated mesh must be focused in order to interact with the application.